
#ifndef TEXTURE_MANAGER_H
#define TEXTURE_MANAGER_H

#include "Manager.h"
#include "texture.h"

class TextureManager : public Manager<Texture>
{
private:
	TextureManager();
	~TextureManager();
public:
	static TextureManager* instance;
	static TextureManager* getInstance();
	Texture* load(std::string filename);
};


#endif